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Building synthetic brains capable of human level
discovery and invention...
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Robotic Simulation Environments
Summary - IEI builds
virtual reality simulations within which robots and their neuro-control systems
may be built, trained, and tested within their intended mission environments. At
the core of such VR robots are STANNO-based
Creativity Machines that
drive motion planning as well as more ambitious long-range navigation and
strategic planning. Once the 'brains' of these simulated robots have rehearsed
in their mission environment, they may be ported to the corresponding
hardware-based robot that can then exercise the very skills learned within the
simulation environment. Later, these controlling neural architectures systems
may be exchanged between the hardware robot and its virtual reality simulation
in an ongoing bootstrapping cycle that cumulatively perfects the necessary
skills to fulfill a particular mission. In effect the robot is cumulatively
dreaming in virtual reality so as to improve its real world performance.
Details
- Under contract with the Air Force Research
Laboratory, IEI is currently developing a virtual robotic development and
test environment in which 'creative' robots based upon the IEI neural network
paradigms may be designed, trained, and tested within representative mission
environments. Within this application called "CSMARRT" (Creative,
Self-Learning, Multi-Sensory, Adaptive, Reconfigurable, Robotics, Toolbox),
robots may be designed using a newly invented form of XML called Robotic Markup
Language (RML). Using RML, robot designers may specify structure, mechanics,
both STANNO-modeled sensors and actuators, as well as STANNO-implemented neural
architectures. Once constructed, these virtual robots can be imported into
various learning environments where they may autonomously develop movement
strategies, schemes for integrating sensor signals, and clever ways of meeting
their mission objectives. Alternate views within the application's GUI allow the
user to visualize how individual neural network modules have 'knitted'
themselves into complex control architectures. Using CSMARRT, completed designs
may be exported to other simulation environments such ARA's Endgame
Framework to simulate a variety of battlefield environments. Similarly, IEI
is perfecting the means to export cultivated robotic brains from CSMARRT to a
variety of embedded targets such as FPGAs.
CSMARRT will soon be generalized
for civilian use in the gaming and entertainment industries. For more details,
contact Max Metzger.
For more IEI robotics activities see:
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2007,
Imagination Engines, Inc. |